95a. Phase Ship Lore. I'd like to take a look at carriers and fighters because I think they have become too weak in this latest update. Yeah downgrade it and wait for the modder to fix the modStarsector version 0. Blueprint packages can define a tag in the "plugin params" column. the Quacken: for the automated ship instalation center image. For getting the carrier you can just sacrifice 1 battleship and 1-2 destroyers/frigates. 2 Harpoon MRM pod in the front, 2 Sabot MRM pods and 2 Sabot MRM on the back. This page details fighter mechanics and how to use them. Just that they’d die for the leader. In general, it's too keyboard-oriented and there are a lot of areas where it slows things down; for example, you can't click on a. Out-weighing enemies means bringing bigger, stronger, harder ships. The broad strokes should still be correct, but it'll need a new section on officers and skills, new screenshots and double-checking for minute changes, among other things. The strongest ship I have ever seen is something called an. Change the numbers at the end of the lines to what you want. This page is for modding and specifically modding carriers. The next best capitol only has an upkeep factor of 0. When this tag is added to a ship, weapon or fighter wing, it will be included in the blueprint package. Earliest save compatible version: 0. Hey everyone! Sproginator here!This is a quick video on how to create the ship, variant and CSV files needed to add a ship to the game. variant) tried adding it to a mission and the game crashes at the loading screen. 200. Go to starsector r/starsector. 1a] STARSECTOR Ship&Weapon Editor (3. 1u/day. 0. ago. Lasher is a personal favorite. 0. ago. ship files, corresponding entries in ship_data. 200. II. 6. 7. csv entry contain all of the information directly about a ship. json Overview; Guidelines to Modding; Basic Ships [] Ship Data CSV. You'll need to add the variant ID, which can be found in "starsector-coredatavariants" or in the mod in question. Re: [0. Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. The Missing ships mod adds a few very large ships. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. - Increased credit rewards for most bounties; Readjusted most of the Adversary's possible doctrines, including changing priority weapons and fighters. as said, the numbers keep on changing =P Ship Catalogue / Variant Editor (SCVE) v1. as for the savegame editor i dont think thats possible. loading. Nothing too outlandish and fits with the base game. Happens sometimes because the mod paths in the settings get corrupted: open sf-ship-ed-settings. 7. Yes but that involves a bit of modding. . I would actually prefer if there was some risk to it, feels like cheating to have free, perfectly safe storage on an abandoned, unguarded space station, it would give you a reason to actually pay for storage. Midline has the worst shields of the 3 techs mostly because it has high techs good flux stats and low techs efficient weaponry. Most battles, if they don't plunge into chaos, will have an ebb and flow of powers. They’re likely to join assaults, capture objectives, perform strikes on enemy battleships – but not hang back wih. Nothing too game-breaking in there. 0. etc. I tried, doesn't work. Advice for good ships/ layouts for new players. I will go troug. 4, you find cryosleeper and kill. 95, this is still the case however the gap has been mitigated somewhat, the buffalo with it's. 7. StarSector wapons guide is back. 9. creating United Aurora Federation mod for Starsector. Just off the top of my head, Hazard Mining Incorporated, Roider Union, Mayasuran Navy, and XIV Battleground are all faction/ship mods I've used in recent. ago. Community content is available under CC-BY-SA unless otherwise noted. 1a] Ship Catalogue/Variant Editor (SCVE) v1. Brilliants are A tier, Scintilla are B tier, Lumens, Fulgents, and Glimmers are D tier. Ship/Weapons pack: adds new ships and weapons that aren't too wacky. 1. Imagine building a tree with your cap ship as the trunk. ini to disable. • Logistics Overhaul: Strips the ship of all combat capabilities in favour of logistics. "altMouseMoveToMassTransfer" - when set to true, holding the ALT key and swiping over items will auto. Lordomi42 • 1 yr. ago. Capital ship tier list - 0. Long Summary. *you can change the ship. Its hard to keep track of all the different guns and missiles etc. More experience and new update StarSector 0. 1 Mod, the choice for serious players seeking advanced features and customization. Your mod has created a new shepherd. 0. • Over-Engineered: Provides 20% OP bonus and some slot-points to the ship when built-in. Preset limits on ports dependant on what ship. You'll still need an AI core for your ships, but the CR penalty should be gone (and you get free automated repair unit too!)A mod to bring Battlefleet Gothic to StarSector. Shift-number to toggle autofire for that number's group, X to temporarily disable or re-enable all autofire. Re: Ship Build Compendium (Vanilla) [0. 10. 96a] Starship Legends 2. 9. II or an Atlas Mk. Damn. Colonies are player-owned settlements on planets within the sector. Starsector. Now add 2 cruisers Now add 2 destroyers for each cruiser. Obviously, you want one without D-mods - anything that affects speed, cargo space and sensor profile is a bit nope. Adding something to a package does not exclude it from dropping as a single blueprint if it also has the rare_bp tag. hullmods. III, at less than 1/3rd the cost. log for more info. Just change the version number in the settings file and it will work. [Starsector Mods] [0. ship file, although some. • Auxiliary Generators: Provides some slot. Crew with equipped EVA suit and a weapon. Below are the various paths that can be chosen and what benefits they provide. 1 ((EDIT: So, I got around to experimenting. AutomatedRepairUnit. Use an Astral or an XIV Legion, not a base Legion. In the weapon groups editor you can choose which groups start the battle on autofire. although this isn’t an absolute representation it more or less outlines each tech tier. The Eagle is a tanky standoff ship and the Falcon is a bridge between Destroyer and Cruiser. 2 Ion cannons for pressure & ion dmg. I can't support it, even with missions in the core worlds. Re: [0. 5) The special hullmod doesn't seem to work as intended: looking through the code it seems as though you are using some functions in ways they don't. Instructions. The above was achieved with nothing but the actual game, and MS paint. Stay Connected with Werit: editing Hey guys. • 4 yr. 15 fuel per light year, tied with the Legion and a whopping 50% more than the next-most fuel hungry ships. 4. I try to keep my fleet deployment cost below 400, unless I have redundant. The enemy is all about pure alpha strike, so having a ship that can withstand the damage (paragon) or just avoid it entirely (frigate spam) works too. A colony that produces 8 supplies and ship hulls can fulfill the needs of every other colony with 8 or less demand. Malwarebytes only views the . starfarer. Early access to the game, starting with alpha builds – available now! Graphics: Minimum 1280×768 resolution, 512 MB video memory. ini to disable. Starsector Ship Tier List. 95a. my dram's are usually named something simple and dumb, like "bucket" and if one kills anything I name it "legendary fuel canister" or something. 95a. There's a ton of settings you can change in the game and it looks like the wiki/forums lack some info on it, so here's some stuff I use that lets you change gameplay a bit for how you want without needing mods. This Game Has More Than 1 Million Downloads and more than 1 Million Active Players. "Instructions. csv" (make a back up first). If you have Nexerelin installed, want to start the game with a Ziggurat, and don't mind a bit of modding, the simplest way is to go into the folder: StarsectormodsNexerelindataconfigexerelinFactionConfig. Harbingers can shut down other phase ships by firing off its ship system and blasting them with its weapons but again, its also a phase ship. 5) « Reply #41 on: March 22, 2012, 10:30:11 PM » Ah thanks man a big help. Coins. It must be for a Starsector mod, that mod must have a similarly permissive license, and I am credited. 165672 [Thread-4] INFO com. You can add more ships to the simulation by adding them to the "C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredatacampaignsim_opponents. Starship Legends 2. Served in Neutrino corporation as a long-term services and supports staff. Thanks for this reply, are you sure you're referred to the automated shipyard that. Login with username. It is highly recommended to use the third party GUI Ship Editor. add a line to csv file. If you are looking for mods for earlier versions of Starsector, angrytigerp has kindly put. 3: Delete the UNBOARDABLE tag from their entries. Any mod ship having beyond that fighter bay count would be considered overmodded and the mod will be providing more power than it should, so it'll just ban you from using. Just off the top of my head, Hazard Mining Incorporated, Roider Union, Mayasuran Navy, and XIV Battleground are all faction/ship mods I've used in recent. Re: Trylobot's ship editor (2. Think of the Waffen SS, a large military organization with loyalty directly for the leader, doesn’t actually mean they’re effective in combat. It's worse at direct fights than most other capitals, has a worse system than an Astral, less bays than an Astral, and isn't as cheap as a Prometheus Mk. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. This mod disables Phase Stresses slow-down mechanics and make Phase Ships work as they worked before 095. Re: Trylobot's ship editor (2. So if you start piling in the top vanilla energy weapons, it can get out of hand pretty quickly. The nav buoy increases the speed of its side's ships by 5%, also grants +20 DP. Thanks. - look for "maxLogisticsHullmods":2, - change to whatever value you want. Threave, A Low Tech battlecruiser used mostly by the Hegemony. This tier list is made to attempt to rank the capital ships included in the Mayasuran Navy mod by Knight Chase. - Prism's Ship Market heavily nerfed as an industry all around. It's very useful. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. Main Features. Add to this about 200-500 MB depending on operating system, video drivers, Starsector's render buffers, screen resolution, number of monitors, other applications, etc. csv and in addition corresponding entries in the wing data csv file, for fighter specific information. It is. Admiral; Posts: 3866; Quartermaster; Re: Trylobot's ship editor (2. They say a picture is worth a thousand words, I'm not sure I agree with whoever they is, but have some pictures anyway! Spoiler. 8. My auxiliary ships usually outnumber the escort ships. Orion Shipyards, the primary supplier of capital craft to the Armada, naturally considered this an imposition on a field it had dominated up the that point. ShipHullSpreadsheetLoader - Ship hull spec [flare]. If you preorder now, you pay $15 – 25% off the final price. Starsector star wars mod is braking records in strongest ships. An extremely versatile ship that can be configured to operate in almost any fleet role. 5) Works wonderfully, many thanks! One thing I might suggest for weapon slots (and in the future, engine slots) is having the ability to mirror them. If you want the system to modify your ship's stats, you'll want to put a "statsScript":"<class>" in the . It's a vanilla feature, 200% mark up at a 1m cap and it's not limited to your blueprints, it's all vanilla plus most modded that doesn't go over the cap and no unique ships if that's what you are referring to. Main Features. While drawing this, I kept thinking “I’d rather be doing this experimentation on the sprite itself”. csv and in addition corresponding entries in the wing data csv file, for fighter specific information. More experience and new update StarSector 0. Continue Reading. (0. 2. Starsector gives you the freedom to either build or destroy the galaxy, however you may please. Since our playerbase grows at the moment, i would like to give some suggestions for an easier start. also compare this to a vanilla ship that works to see differencesIt also sync very well with repair, logistic and endurance skill. Or used in a suicide run distraction to slow down a superior force. The mod’s weapons are mostly relatively low damage per shot energy weapons (sm and med). This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. IDK how the mods work in star sector, but logically it shouldn't matter because any changes Tahlan's mods made to the other factions will be undone if you simply remove their archive from the starsector mods folder. 96 is the administrator rights not getting applied correctly. ship File Overview A ship like the Odyssey has a high high base flux dissipation of 1,000, and a low low shield upkeep factor of only 0. EMP damage can be extremly useful for certain matchups and cituations, I use it on my capital and dedicated crafts. 0-alpha-10) Interesting, its possible to change weapon slot types in ship mode. this also means you can add the. You can however instead put on an efficiency mod, which makes it probably one of the most efficient exploration ships and frankly quite brutal. Check starsector. When it reaches full flux cap, set your fleet to eliminate. ship file correctly defines a whole ship, you can use the 'replace' command in your mod_info. Ships will get hit, have high flux, pull back and then push forward again. A prerelease intended for testing is available to download. (Starsector > Mods > Modding > [0. It has the third largest skeleton crew requirement of all ships, with the Onslaught. Enjoy actual salvager gameplay! petergustav • 6 mo. Gryphon in D tier, whew. ship file and a ship_data. There are several tutorials on the forums on how. If you are looking for information on carriers within the base game then see the Fighter game concept page. ago. The nav buoy increases the speed of its side's ships by 5%, also grants +20 DP. You're less likely to take damage and lose ships, but you can get swarmed easily and lose a. Combat. you're unable to modify other faction's colonies. e. It provides an editor that supports code completion. Nexerelin does change the game significantly but it does also give you some flexibility in your starting fleet. I tried, doesn't work. If the user presses a button, then a new weapon slot will be created at (35,-10) with an angle of -90. - Fixed a CSV file decoding issue, which cause single quotation mark and line-breaker-in-comment result unintended phrasing. 14, for Starsector 0. 0-pre-alpha-2 to v2. addMothballedShip(FleetMemberType. skin file and modifying it to have a new designation and "builtInMods":["safetyoverrides"]. Variable Fusion Capacitors hullmod: - New passive system: Supercharged Capacitors - When the ship's flux level is above 30%, energy-type projectiles have a 10% chance to arc to weapons and engines, dealing extra damage half of the original hit. Best. Let’s do another sketch: Hmm. Starsector has a very robust ship design system that allows you to make very. 4 (a near double increase), and the capitol ship with the second best shield efficiency factor, the Astral, has an upkeep factor of 0. Notepad++ really isn't suitable for editing Starsector's csv files, unlike something like the CK2 csv files, which are essentially glorified lang files. 9a. PresidentMattDamon • 1 yr. Eventually, (you do NOT need to set up an IDE for making a basic ship or weapon!) an IDE for editing scripts and compiling a . In this video, we'll show how to get them and how to use them. Poor performance, particularly when using Templar ships or weapons, can be solved by changing options in Templars/TEMPLAR_OPTIONS. A . Some code refactors, mostly to account for LunaLib changes; v4. Re: Trylobot's ship editor (2. I also tag it as a pirate_bp and the manufacturer as "Pirates" like all other pirate ships. The other issue is that the 3x (4x with skills) speed made it so the only real counter to phase ships, besides waiting them out, were Harbingers, a phase ship itself, the Hyperion, or mass thunders. Very poor performance! Our recommended system requirements for vanilla Starsector are: One of:. 95a] Some decent ship loadouts. This tool is provided as is, without any warranty of any kind. Radiants are S tier, is S tier. Some quotes I got on phase ships from the. Say a weapon is located at (35,10) with an angle of 90. This Game Has More Than 1 Million Downloads and more than 1 Million Active Players. Main Features. Yes there is 1 optimal fit which is not SO. 9 RC2 Capital ship tier list, by thecheeseking9. As you can see in the ship editor, a significant proportion of its weapons (one large and a medium) are actually directed rearward, with arcs wide enough that they can be used while broadsiding. • Mech based mod featuring Mobile Suits from both factions. CY / Milkydromeda. Changelog: 1. I'm looking at tweaking some ships to my liking and was looking to be pointed in the right direction to do this. jar file. Capturing these can be useful to tip the ECM rating balance in the. I would recommend Frontal Shields and Stabilized Shields to reduce the Hardflux of shield upkeep. Third - Make sure that all your ships are at peak before the fight - take out one fleet, go to the station, repair. Main fleet comp is 4-6 Capitals with 2 being Astrals or a modded equivalent or downgraded to Herons. one that allows custom searches through editing a CSV file. 0. Fury is D tier, Champion is C tier. ) Logged. It used to be called Starfarer. csv to [remnant_hangar1] 165672 [Thread-4] ERROR com. Alternatively, sure - you can edit the save file directly, but you would have to find your ship by its name, and then trace the location where its hull mods are stored (they arent listed right under the ship, I checked). It was then at commented and. Ships. Starsector > Mods > [0. 9. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. It offers various ship types, from agile frigates to massive battleships, creating numerous strategic options for players. 0. variantid will cover things like hullmods, the number of flux vents, and the weapons in the slots. I fit mine with 2x typhoon Reapers, 2x. 95. . I use 20 for no specific reason. First point: The S-mods have made combat ships able to become extremely strong. 7. There was a mod to do just this in an old thread that I found. 95a] Remnant Command Transfer. Hopefully there won't be any more hotfixes with balancing changes so I don't have to worry about half of the things I write. Starsector ships are also game-sized; instead of trying to portray an accurate scale comparison, Starsector uses ship sizes that work well for gameplay. Missing ships pack had for the longest time some of the strongest ships with Nagato and Pelag. Logged. I suggest using a good text editor like Sublime Text or Visual Studio Code. Use an Astral or an XIV Legion, not a base Legion. Barebone compatibility update for 0. Very safe to add. Download Link. You might have to use it rather liberally, depending on what you're trying to fit, but it works great. editor version 2. - Tweaked ship destruction effects for ship pieces to avoid fx spam - Updated even more sprites Version 1. I added support for the more common patch notation where minor updates are given a character (v2. I modeled it in SolidWorks and used its Visualize to render it. This is inherently a tactical game. ship and . 9. 12) This is stated as 'the process of finding the best solution among all feasible soltuions', but 'best' is clearly defined as minimizing a cost function (a function which takes a possible solution and returns how good the solution is numerically). 1a] LowTech Armada Mod, the choice for serious players seeking advanced features and customization options. - Industries shuffled around according to 0. Mothballed ships don't. Often it's written likeRe: Ship Build Compendium (Vanilla) [0. Really can let you min/max your officers. Second - Make sure that you've properly outfitted all of your ships - if your having issues getting through the shields throw a couple of sabots on your ship. costs and shields over armor. • Auxiliary Generators: Provides some slot. Business, Economics, and Finance. 9. png file to render a ship, so you can't change the skin of a ship in game. Since the ship editor is a great (and the only) tool for StarSector ship modding. I just hope that this feature might become an official part of vanilla starsector or it can play in to the overall story a bit. The reference number for example, changes every time you save the game, so for every save its different, i think it depends on which system your in and how many ships//bases are in said system. 8. Starfarer Ship and Data Editor, for Modders. captains and officers), and 3,020 names for stellar objects (i. Sometimes you can deploy the Nagato and like 10 Kites. any unidentified contact can be approached with caution (AKA Go dark). Low Tech Expansion, Midline Expansion, etc. Ship/Weapons pack: adds new ships and weapons that aren't too wacky. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. 6. ago. json file and change 0. Afflictor: A/C. Logged. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. creating United Aurora Federation mod for Starsector. ago. Yes, vanilla content is loaded by default. This mod adds a pair of new shaders. So if you agree, here is what you do: you go to your Starsector folder, in data you find the settings file, and from there you can set the amount that ships can be sold for in % and how much less you are going to het for each D-mod on a hull. After you’ve preordered and received your activation code, download Starsector for your OS of choice using one of the links below. Starsector is a very freeform space game. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. The broad strokes should still be correct, but it'll need a new section on officers and skills, new screenshots and double-checking for minute changes, among. I will go troug. Player might be able to do evil things with it. It took about a week, of 90 mins a day for me to make my dream ship and that was both making the ship in GIMP & learning the ship editor. What's this? This is an update of Trylobot's ship editor, forked from Trylobot's original works.